The Path Was Already There: Designing User Journeys for Human Reality

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By Scott Lansing, Senior Director of Qualitative Insights at Material

The best digital experiences aren’t designed inside-out. They’re discovered outside-in. 

 

There is a worn strip of grass between our house and our neighbors’. It didn’t come from a plan. No one measured it, staked it or drew it on a diagram. It came from Maisy, a dog who knows exactly where she wants to go. 
Maisy travels that path every day. She is not consulting a map or reading signage. She is following the most natural, efficient and rewarding route between two places she loves. 
This spring, my partner and I decided to stop fighting the grass and start laying stone to cement the path Maisy forged years ago. That decision taught me more about digital experience design than most research briefs I’ve read. 

 

The Desire Path Problem 

Urban planners have a name for what Maisy created: a desire path – the route people (and dogs, apparently) take when the designed path does not match where they actually want to go. 
The worn grass is not a mistake. It is data. It is behavior made visible. 
Digital products are full of desire paths. Users find workarounds. They abandon flows. They screenshot information instead of saving it. They search instead of navigating. They call customer service rather than use self-service. Everyone is a Maisy, but many organizations are still reseeding the grass. 
Most companies care about users. They invest in journey maps, product analytics, voice-of-customer programs and experience benchmarks. Still, the designed journey often fails to match the lived journey. 
That gap is where adoption slows, conversion drops, confidence erodes and improvisation quietly becomes the real experience. 

 

Designed for the Builder, not the Traveler 

Products, platforms and services are often built from the inside-out: from business logic, technical architecture, legacy systems and stakeholder priorities. The result may be rational to the organization, and may even perform well against each team’s metrics. 
But users do not experience your org chart; they experience the path. 
They care whether they understand what to do next, feel confident and can fit the experience into the way they already make decisions and move through their day. 
This is where inside-out design becomes visible. Navigation reflects how a company is structured rather than how a customer thinks. Onboarding can move users through setup without giving them the confidence, context or clarity they need to use the product meaningfully. Product pages answer the business’ questions, not the user’s. Over time, new features get layered onto old journeys, making the experience harder to navigate, understand and trust. 
A user may complete the flow and still not understand the value. A customer may technically onboard and still default back to the tool, channel or human contact they already trust. 
From the company’s perspective, the path was available. From the user’s perspective, it was never really there. 

 

Desire Paths are Business Signals 

Desire paths reveal where the journey a company designed diverges from the journey people actually need to take to build confidence, make decisions, adopt new behaviors and realize value. 
A screenshot may be an attempt to preserve control. A support call may signal that the digital path hasn’t earned enough trust. A manual workaround may reveal that the official workflow does not reflect how the work actually gets done. These behaviors are easy to dismiss as edge cases or user error, but when they repeat across people and moments, they become evidence of a path the organization has not yet seen clearly. 
The question is not only, “Where are users dropping off?” It is also, “Where are users creating their own way through?” 

 

The Research that Reveals the Full Path 

Feature requests and satisfaction scores tell you what users report, but they rarely show the full path users are taking. That path is revealed through behavior: where users hesitate, improvise, return to familiar tools, seek reassurance or complete tasks via unexpected workarounds. 
This is why UX research is not simply a product phase; it is disciplined observation and interpretation. Companies that build experiences people want to use treat behavior as an ongoing signal, not a one-time input. They watch where Maisy walks before pouring concrete. 
That kind of research requires understanding the difference between what users say, do and actually need. A user might ask for more features when the real need is clarity. A customer might say price is the barrier when the deeper issue is uncertainty about value. 
“The most useful research asks whether the journey holds together.”
A single usability test can show whether a moment is easy to complete. An end-to-end journey study shows whether the experience builds confidence over time. 
In one longitudinal product journey study, small business owners were observed over several weeks from setup and onboarding through trial, usage and integration into existing productivity routines. The goal was to understand the product in context: what people expected, misunderstood, ignored, discovered late, defaulted back to and used to judge value. 
That kind of research reveals what a single moment often cannot: how early friction creates doubt, how users fall back on familiar behaviors and how value may become clear later than the business expects. Most importantly, it shows that the user journey is not just a sequence of steps but an accumulation of confidence.  
Every moment either helps a person believe, “This is for me, and I know what to do next,” or quietly teaches them to find another way, and that path isn’t always visible inside the product analytics dashboard. Sometimes it lives in the tab they opened next, the colleague they messaged, the spreadsheet they refused to retire or the workaround that became routine. 

 

The Path is Becoming Harder to See 

This matters even more as journeys become less linear. People no longer move neatly from awareness to consideration to decision to adoption. They move across channels, communities, reviews, recommendations, AI tools, peer conversations, support and competitive alternatives. They compare before they arrive and validate after they leave, having formed expectations long before a brand sees them enter the funnel. 
In that environment, the desire path may not sit entirely inside a company’s owned experience. AI makes this even more complicated. It is not just another touchpoint along the journey; it can shape the path itself. 
AI tools increasingly act as advisors, explainers, curators, comparison engines and decision framers. They summarize options, decide what’s comparable, select criteria and frame tradeoffs. AI tools influence whether users feel confident enough to move forward and bring relief because the system narrowed the choice set without realizing what was left out or whose priorities shaped the recommendation. 
That changes what organizations need to understand.
“The question is no longer only whether users can move through a flow. It is also what the broader experience teaches them to believe: about the product, the decision, the brand, the system and themselves.” 
If organizations only study the path they designed, they risk missing the path users actually take and the tools shaping that path before users arrive. 
Modern UX research isn’t just about improving the interface but understanding the ecosystem of decisions, behaviors, expectations, and constraints around it: first build the right thing (strategy), then build the thing right (product). 

 

Following the Path is not the Same as Following the User 

Desire paths are data, but they are not always direction. 
Maisy’s path tells us where she wants to go. It does not tell us whether the ground is safe, whether the route will hold in winter, whether drainage will become a problem or whether a better path exists two feet to the left. 
The same is true in digital experience design; research reveals what people do, and strategy determines what the experience should become. Sometimes the path should be paved. Sometimes it should be redirected, removed or replaced with a better route.  
The best outcomes happen when observation and intention work together, when research is honest enough to challenge assumptions and design is brave enough to lead users somewhere better than where they already are. 
Too much deference, and you are simply paving every workaround indefinitely. Too much conviction, and you’re building beautiful experiences no one can use. 
The work is to understand what the path is really telling you: unmet demand, a broken mental model, a trust gap, a poor handoff, a workflow mismatch or a value proposition that becomes clear too late. Those are design questions, but they’re also growth questions. 

 

Stop Optimizing the Path No One Wants to Take 

Many organizations are still trying to improve experiences by optimizing the official route. They shorten the form. Rewrite the tooltip. Add another onboarding email. Move the button. Create a new dashboard. Launch another feature. 
Sometimes that’s exactly what’s needed, and other times the problem is that the journey is built around an assumption real behavior has already disproven. That’s when research becomes a way of seeing and helping teams ask better questions:  
  • Where are users leaving the intended path?  
  • What workarounds have become normalized?  
  • Where do users seek reassurance?  
  • Which moments create confidence or doubt?  
  • Where are outside tools, AI-generated summaries or third-party comparisons shaping expectations before users arrive? 
The cost of a misaligned journey is rarely isolated to one metric. It affects adoption, retention, conversion, trust, loyalty, perceived value and whether customers come back or quietly create another path. The companies that win are the ones that notice the route users are already trying to create, understand why it exists and decide what to do next. 

 

The Path Between the Houses 

We are still laying the stones. The project is unfinished, the way most good design projects are unfinished: iterative, responsive, shaped by what we learn as we go. 
But the direction is already clear. Maisy showed us that. She did not wait for us to design the path. She walked it until it was real, and then she waited, patiently, for us to catch up. 
The best digital experiences work the same way. Your users are already showing you where they want to go. The question is whether you are still reseeding the grass or finally ready to understand the path.